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RestDOut () --> nil:
~~~~~~~~~~~~~~~~~~~~
Functions:
~~~~~~~~~~
If it is enabled to write to dialogue line, its stored (by SaveDout())
text is restored.
Parameter description:
~~~~~~~~~~~~~~~~~~~~~~
nil
Return value:
~~~~~~~~~~~~~
nil
Remarks:
~~~~~~~~
Output to dialogue line can be supressed by SetDialog() function, the
use of SavedOut() RestDOut() functions can be in more levels. You can
several times call the SaveDout() and restore the data by the same
number of RestDOut() calls.
Source code is in file Object3.prg
See Also:
SetDialog
SaveDOut
DOut
SaveScr
RestScr
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